How it works

Last updated 26 September 2026

For creators

You publish a prompt — "ask me anything", "what should I make next" — and you get a link. You put that link in a Story or a bio.

Messages arrive in an inbox. You reply to the ones you want to, and you can share your response straight to social. Nothing obliges you to reply to anything.

For the people messaging you

They tap the link and write. There is no account, no signup and no password — the message box is the first thing on the page.

A message reaches you from someone. They can put a name on it or leave it off, and there is no account behind it either way. Someone who pays gives an email address; it is used for their receipt and to get them back to what they paid for. It is not shown to you and it is not used for marketing.

Messages with a boost attached

A message can carry a boost. Boosted messages sort to the top of the inbox, which is the whole point: it is a way for someone to say this one matters, in a pile of hundreds.

The payment is made to Spilr, through our payment provider, and Spilr holds the creator’s share until they withdraw it.

Where a response goes

A creator replies in the app and shares that reply as a post — a Reel, a TikTok, a Short. That is where most people will see it.

The creator’s own page also shows their three most recent responses, so someone arriving for the first time can see that messages get answered.

If you attached a boost, you gave an email for the receipt, and the response is sent to that address when it is published.

What it costs

Spilr has two plans. Free costs nothing and has no time limit. Pro costs $72 a year — $6 a month, billed annually — or $10 month to month. The price is the same in every country, and Pro is bought in the app.

Spilr keeps a share of each boost: 7% on Free, 4% on Pro. The person paying is charged exactly the amount they chose, and nothing is added on top for them — every fee comes off the creator’s side.

The payment provider charges its own fees on a boost, and the creator pays those too: a fee for processing the payment and, when someone pays in a different currency from the creator’s, a fee for converting it. They depend on how and where the person paid, so they vary from boost to boost. Every boost in the app shows what was sent, what each fee took and what reached the balance.

Spilr takes nothing when a creator moves their balance to a bank account. The payment provider may charge a fee for the transfer, which comes out of the amount withdrawn. The provider sets that fee when it makes the transfer, so the receipt in the app shows it, with the amount on its way to the bank.

Getting paid

Spilr holds a creator’s share of each boost until they withdraw it. Nothing is paid out automatically: the creator withdraws when they choose, to a bank account in their own name.

Someone paying in their own currency is converted by the provider on the way in, and the provider’s fee for converting comes out of the boost. The creator holds one balance, in the currency they settle in, and both sides of that conversion are recorded. That balance is already in the currency of the creator’s own bank, so a withdrawal is not converted a second time.

A withdrawal can carry the payment provider’s fee for the transfer, which the creator pays. Spilr adds nothing to it. The provider sets the fee when it makes the transfer, so it is shown on the withdrawal’s receipt, with the amount on its way to the bank.